Multiplayer Gaming: The Silent Majority

So I was browsing the PlayStation Store the other night and I came across Call Of Duty: Black Ops III for sale at a decent price. I haven’t played a Call Of Duty installment since Call Of Duty: Modern Warfare 2—which is, to me, one of the best shooters in the last console generation. Curious to see what the newest installment of the franchise was all about, I purchased the game.

After the game installed onto my console I immediately jumped into the campaign. It was exactly what I expected it to be—over-the-top action and explosions galore with not much focus on narrative. Which is fine; it’s like an interactive action flick. After completing a few missions, I decided to see what the multiplayer component had to offer. It didn’t take long for me to realize that the fast-paced, run-and-gun multiplayer was not for me. There also seemed to be something that was consistent with every match I played: no one was working together, and no one was talking at all. I have noticed this a lot lately with competitive shooters. Join a lobby with about 17 other players and … silence, except for that one guy who chooses to use his microphone to blast horrible music for no reason other than to be annoying.

I’m almost certain that the developers and testers that played the multiplayer portion of this game worked as a team during play testing. For me, these matches would be much more exciting and rewarding if more people would turn on their mics and try to communicate with players on their team. During my time with The Division beta I noticed a large number of players utilizing their mics to have a strategic advantage in the competitive side of the game. Maybe I’m in the minority on the subject of wanting more teamwork and cooperation in multiplayer shooters. Or maybe there is a lurking silent majority.

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